


Pathfinder: Wrath of the Righteous – Class guide - The best class options for your main character Also, we suggest viewing our companion recruitment guide, race options guide, and prestige classes guide as these provide additional tips that will help determine how you’ll build your character. Likewise, you can take a look at our character creation guide to help you get started. Note: For more information, check out our Pathfinder: Wrath of the Righteous guides and features hub. We’ve also added tips based on party composition/companions and the player’s relative experience with CRPGs (i.e., beginners vs. Here’s our Pathfinder: Wrath of the Righteous guide to help you choose the best class for your main character, as well as the archetypes or subclasses. The Foulspawn heritage has +2 to Constitution and Wisdom, -2 to Intelligence, +2 to Lore (Religion) and Persuasion, can cast cacophonous call once per day, and gain +1 to attack rolls against Clerics, Inquisitors, and Paladins. The Grimspawn heritage has +2 to Dexterity and Intelligence, -2 to Wisdom, +2 to Trickery and Persuasion, can cast frigid touch once per day, and gain acid resistance 5. The Hellspawn heritage has +2 to Constitution and Wisdom, -2 to Charisma, +2 to Perception and Persuasion, and can cast scorching ray once per day.One of the most important questions you’ll have in Pathfinder: Wrath of the Righteous is: “Which class should I pick for my main character?” Indeed, you’ll probably play for a few hours, change your mind, and restart from scratch to choose something else. The Faultspawn heritage has +2 to Dexterity and Wisdom, -2 to Intelligence, +2 to Knowledge (Arcana) and (World), can cast hideous laughter once per day, and have +2 to saving throws against enchantment effects.

The Beastbrood Tiefling heritage has +2 to Dexterity and Charisma, -2 to Wisdom, +2 to Perception and Persuasion, can cast blindness once per day, and have 2 damage reduction to piercing. The base Tiefling has +2 to Dexterity and Intelligence, -2 to Charisma, +2 to Persuasion and Stealth, and can cast resist energy once per day. They have Fiendish Resistance (5 resistance to cold, fire, and electricity). Tieflings are humans with the blood of fiends running through their veins. Finally, the Plumekitch heritage gain +2 to Dexterity and Wisdom, +2 to Mobility and Athletics, and can cast invisibility once per day. The Musetouched heritage gain +2 to Dexterity and Charisma, +2 to Persuasion and Mobility, and can cast glitterdust once per day. The Lawbringer heritage gains +2 to Constitution and Wisdom, +2 to Persuasion and Perception, and can cast hold person once per day. The Idylkin heritage gains +2 to Dexterity and Wisdom, +2 to Mobility and Athletics, and can cast invisibility once per day. The Emberkin heritage gains +2 to Intelligence and Charisma, +2 to Lore (Religion) and Knowledge (Arcana), and can cast burning arc once per day. The Angelkin heritage gains +2 to Strength and Charisma, +2 to Lore (Religion) and Use Magic Device, and can cast lesser restoration once per day. The Aasimar heritage gains +2 to Wisdom and Charisma, +2 to Persuasion and Perception, and can cast searing light once per day. They have the Light Halo (+2 to saving throws against blind & dazzled) and Celestial Resistance (5 resistance to acid, cold, and electricity). Like the Aasimar in D&D 5e, Aasimar in Pathfinder: Wrath of the Righteous are humans with the blood of angels running through their veins.
